Complete mixes / MIX REFERENCE

Platform glow

A customizable study of the supplied Stripe platform background, with diagonal fibers and soft color transitions.

/v1/mixes/platform-glow.js

Platform glow artwork

Before you start

A browser ES module, with the renderer and required textures included. No npm install, ZIP or import map is required. Keep rendering code in a client component when using a server-rendered framework.

The settings for each layer are documented below. Click an asset reference for its specific behavior and controls.

Usage

A complete HTML example with custom settings. Remove the settings patch to use the authored defaults.

Paste into an HTML page
<div id="hero-art" style="width:100%;height:460px"></div>
<script type="module">
  import { mount } from
    'https://motion.pictographic.ai/v1/mixes/platform-glow.js';

  const art = await mount('#hero-art');
  // Configure layer 1: Platform glow
  art.configure({
    "color": "#9b87ff",
    "speed": 0.7,
    "playing": true
  }, art.scene.layers[0].id);
  // art.pause(); art.play(); art.seek(0);
  // When removing the component: art.destroy();
</script>

Configuration and defaults

This mix has 1 layers. Values below are the mix’s authored settings, which may differ from standalone asset defaults. Runtime layer IDs are generated; read them from art.scene.layers. Omitting a layer ID from configure() changes every layer.

  1. Platform glow — platform-glow asset reference
Layer 1: Platform glow platform-glow
Configure this layer
const layerId = art.scene.layers[0].id;
art.configure({
  "color": "#9b87ff",
  "speed": 0.7,
  "playing": true
}, layerId);
Setting / typeDefaultWhat it does
namestring"Platform glow"A label for this layer in the scene snapshot; it does not draw page text. Up to 60 Unicode characters; excess content is trimmed.
visiblebooleantrueShow or hide this layer.
opacitynumber1Layer opacity. 0 is transparent; 1 is fully opaque.

Suggested: 0 to 1. Finite values outside this range are retained.

colorstring"#b398fc"Cool color.
color2string"#ff91d9"Middle color.
color3string"#ffae12"Warm color.
spreadnumber0.5Balance between the color regions.

Suggested: 0 to 1. Finite values outside this range are retained.

softnessnumber0.55Softness of streaks or color transitions.

Suggested: 0 to 1. Finite values outside this range are retained.

streaksnumber0.48Strength of the directional texture streaks.

Suggested: 0 to 1. Finite values outside this range are retained.

grainnumber0.22Surface grain strength.

Suggested: 0 to 1. Finite values outside this range are retained.

anglenumber0Direction of the texture streaks, in degrees.

Suggested: -180 to 180. Finite values outside this range are retained.

seednumber1Variation seed for the procedural texture or geometry.

Suggested: 1 to 100. Finite values outside this range are retained.

xnumber0Horizontal placement. For objects, scene units; for backgrounds, pattern offset.

Suggested: -12 to 12. Finite values outside this range are retained.

ynumber0Vertical placement. For objects, scene units; for backgrounds, pattern offset.

Suggested: -8 to 8. Finite values outside this range are retained.

rotationnumber0Rotation in the canvas plane, in degrees.

Suggested: -180 to 180. Finite values outside this range are retained.

scalenumber1Uniform scale multiplier. 1 is the authored size.

Suggested: 0.1 to 3. Finite values outside this range are retained.

playingbooleanfalseWhether this layer advances when the instance is playing. art.play() does not override a layer set to false.
speednumber0.35Timeline multiplier: 1 is normal, 0 freezes time, negative values rewind. Introductory effects may stop at the start of their timeline.

Suggested: 0 to 3. Finite values outside this range are retained.

Full composition recipe

Use this with mountScene() to edit the composition before mounting. These explicit layer IDs are stable in your own recipe. Presets contain artwork; page text and buttons belong in your HTML.

Rebuild this mix with explicit layers
import { mountScene } from 'https://motion.pictographic.ai/v1/library.js';
const art = await mountScene('#hero-art', {
  "version": 1,
  "name": "Platform glow",
  "aspect": 1.7777777777777777,
  "layers": [
    {
      "id": "layer-1",
      "asset": "platform-glow",
      "name": "Platform glow",
      "visible": true,
      "opacity": 1,
      "color": "#b398fc",
      "color2": "#ff91d9",
      "color3": "#ffae12",
      "spread": 0.5,
      "softness": 0.55,
      "streaks": 0.48,
      "grain": 0.22,
      "angle": 0,
      "seed": 1,
      "x": 0,
      "y": 0,
      "rotation": 0,
      "scale": 1,
      "playing": false,
      "speed": 0.35
    }
  ]
});

Runtime options

Pass these separately from artwork settings. Asset modules use mount(target, settings, options); mix modules use mount(target, options). A target can be a CSS selector or an HTML element.

Setting / typeDefaultWhat it does
autoplayboolean"system preference"Omit to respect prefers-reduced-motion. true starts the instance playing; false starts it paused. Layers with playing: false still need that setting changed.
backgroundhex color | falsefalseCanvas clear color. false keeps otherwise empty areas transparent. Existing opaque background layers still cover the clear color.
onWarningfunction"console.warn"Receives advisory messages when configure() gets numeric values outside suggested ranges.
onErrorfunction"not set"Receives renderer errors. Also catch the promise returned by mount() for setup errors.
pauseWhenOffscreenbooleantrueSuspend automatic animation frames and timeline advancement when the container leaves the viewport. Playback resumes on return. false allows off-screen playback; hidden browser tabs always suspend automatic rendering.
maxFpsnumber0Optional rendering frame-rate cap. 0 uses the browser refresh rate. Any finite nonnegative number is accepted; lower values reduce rendering work. This does not change the configured animation speed.
pixelRationumber"automatic"Optional drawing-buffer resolution multiplier. Omit for the authored detail policy; 1 uses one rendered pixel per CSS pixel. Any positive finite number is accepted. High values increase GPU work.
preserveDrawingBufferbooleantrueKeep the rendered canvas available for pixel reads or toDataURL(). Set false for a live display that does not need canvas readback.

Playback, resizing and cleanup

Wait for mount() before using the instance. It resolves after required textures are ready. The container must have a height or aspect ratio; its size drives the canvas. Resizing is automatic. Keep HTML headings and buttons outside the artwork canvas.

Instance methods
art.configure({ opacity: 0.8 }); // All layers; optional second argument targets a layer ID
art.pause();
art.play();
art.seek(4); // Timeline seconds, multiplied by each layer's speed
art.resize(); // Optional manual resize
console.log(art.time, art.playing, art.scene); // scene is a copy
await art.setScene({ layers: [{ asset: 'solid', color: '#10182c' }] });
art.destroy(); // Call when removing the component; releases the canvas and GPU resources

Numerical ranges are suggestions, not clamps. Use finite JavaScript numbers; NaN and Infinity are rejected. Large counts or extreme values can slow rendering or move artwork out of view. Enum choices and text/color formats still apply. Unknown setting names are ignored. Each instance is independent.